Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, December 16, 2009

Thoughts On Closed Systems and Video Games

Predictably, Microsoft have just announced the new Games For Windows Live will also support full game downloads. Manufacturers, having taken over all the development studios, and recently the Indie and casual devs too, are now taking over the distribution channels too. It’s likely that we’ll see the first full, true AAA game distributed solely through the Playstation Network in the next year; full games are already available on the PSPGo. Even Nintendo distributes games through its Wii store. These all make it easier for consumers to get access to new and old games. So what's the problem?

The key issue here is that, like the App store and Xbox Live, these are closed systems which are bad from every angle, except the owners' profit – for example, developers' and third-party publishers' games will be competing against the manufacturer's own products that will be developed, marketed and streamed through the whole system with preferential treatment. Anything that is bad for competition is ultimately bad for the consumer, as it drives up prices.

For example, if GFW Live is bundled with new computers, that means new audiences will get access to Games On Demand, which is great for them in terms of ease of purchase - however, they won't have access to the range of choice and prices that the internet offers, and through that bundling they'll be tied into the Microsoft rather than the Steam model and network. Once they've emotionally or technically locked you in, they can charge anything they like - look at bank charges on overdraft limits or the premium cost of Xbox Live. Microsoft has done this before with Internet Explorer and used the glacial process of global law to destroy its competitor Netscape before competition authorities could effectively punish it. Their previous experience will hardly be a deterrent.

In terms of their competitors' disadvantage, manufacturers' ownership of AAA developers means that competitors are excluded from distributing those games, whether that's cross-platform or cross-digital distribution system. It's the same problem that Randy Pitchford raised with regards to Steamworks, but writ large. Gamers want to play on the system that has the widest range of games and features - we don't want yet another clunky downloader insisting on starting itself up as Windows does and swallering resources, just like we don't want to buy several consoles and a PC. To compete with this the other digital distribution companies are going to have to integrate social networks, match-making, remote saves and run endless promotions, just to stay in the running - and even then how can they compete with the big manufacturers' and Valve's AAA games?

Disentanglement of technology and openness of APIs/development at every level is the only fair option. It’ll be interesting to see if, for example, Sony blocks access to internet-flash games or merely fails to keep the PS3’s Flash software up-to-date, which would have the same effect of stopping indie development on that platform. Or if Microsoft allows indie, community or free games onto Games For Windows Live (I'd love it if they bought Kongregate and integrated that company's excellent flash games API into GFWL.) Or, even, if Valve unbundled Steamworks and its development studios from Steam itself.

It’s strange than an industry as advanced as games hasn’t distributed games digitally earlier but it's worrying that this vertical integration threatens to fragment the community. Ideally, someone needs to create a Kelkoo or Froogle client for games, that compares prices from other download sites, has the matchmaking/patching elements, and is bundled for free with machines; but only Microsoft could have realistically done that, and they haven't. With developers, third-party publishers and consumers all losing out from vertically-integrated closed-system game publishing, something has to change.

Thursday, March 13, 2008

Achievements Quandary

Xbox 360 achievements let you get points that total up to mean exactly nothing. Hence, I feel no obligation to play games for achievements and even feel a little disgusted with myself for playing games with achievements. Hence, I don't want to play Xbox 360 games.

However... I also get a feeling whenever I'm playing a game that doesn't have achievement points (PC or even Wii) that I'm wasting my time because I could be getting points. No matter that I don't want to, no matter that I think they're a worthlessI grinding measurement towards inevitable death, I still get that urge to get them when I'm not playing 360.

I'm finding it almost impossible to play any game for more than an hour at the moment. Help!

Monday, February 11, 2008

Armchair Generals

Gameplayer - Australia's Premier Gaming Website
Feature: The Armchair Generals - Official Xbox 360 Magazine
It's no fun being the odd one out. As the only team member with an attention span counted in hours rather than seconds, I'm regularly taunted in the office for loving PC strategy games. The other team members treat me as if I'm backward and nerdy; and it's true I do love strategy games, tactical combat games, turn-based games. Yet there's a shift going on, a shift of strategy developers towards consoles, both in the numbers being developed for the Xbox 360 and how they're being altered to fit it. Soon there will be more strategy games on the console than beat 'em ups, an unthinkable thing five years ago.

A super-long feature I did on console strategy games as my Parthian shot at OXM has gone on-line. If you like sending thousands of men to death and/or glory it's an involved and in-depth read - read the Gameplayer version though, as it's more legible. It involves interviews with Michael de Plater from Creative Assembly, Jim Vessella, Associate Producer on the forthcoming expansion Command & Conquer 3: Kane’s Wrath, Jim Bottomley, Lead Designer of Vivendi’s recent PC hit World in Conflict, Barry Caudill, Executive Producer at Firaxis Games talking about Civ Revolution, James Carey from Creative Assembly, and Mike Kawahara and Jim Ngui from Namco, developers of Mark of Chaos. That's a lot of developers!

Thursday, March 22, 2007

Thursday, January 25, 2007

Pope-ular Games

Gamasutra - Pope Benedict XVI Criticizes Violent Video Games
In his message, Pope Benedict specifically singles out "commercial competitiveness compelling communicators to lower standards", continuing: "Any trend to produce programmes and products - including animated films and video games - which in the name of entertainment exalt violence and portray anti-social behaviour or the trivialization of human sexuality is a perversion, all the more repulsive when these programmes are directed at children and adolescents."

Video-games are like the bible then, targeted at children who have no concept if it's real or not, who are subjected to stories about genocide, murder and the inferiority of women. Of course video-games justification is only hedonism, while the bible is justified arbitrarily by appeal to a rabid, jealous god. I do not like violence in video games, preferring the clean conflict of German board games like Carcassone and Settlers of Catan, but will not stand alongside a religion that is horrifyingly hierarchical, has persecuted and massacred throughout history, and in its modern form perpetrates dangerous random doctrines like no-contraception and condemns this stuff. Neither the Pope nor I have clean hands on this particular moral issue so I think he should just butt out.

I do hope he's reading.

(Angry today.)